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Chapter 2

Motion

Vectors and scalars, distance, displacement, speed, velocity and acceleration, the four equations of motion, free fall, and distance-time and velocity-time graphs β€” all worked through step by step.

Chapter progress β€” 0/11 concepts0%

Try it yourself

πŸ”¬ Projectile Motion

Fire a projectile and explore how angle, speed, and air resistance change its trajectory, range, and time of flight.

Try this: Change the launch angle and initial speed, and toggle air resistance on/off.

Look for: Find the launch angle that gives the maximum range for a fixed speed β€” check it against the 45Β° rule.

Simulation by PhET Interactive Simulations, University of Colorado Boulder β€” licensed CC BY-NC. View on phet.colorado.edu β†—

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