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Chapter 4

Vectors in Three Dimensions

The scalar (dot) product, the vector (cross) product, and lines and planes in 3D expressed with vectors.

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Try it yourself

πŸ”¬ Vector Addition

Best on a larger screen

Build vectors on a grid, change their length and angle, and add them together to see the resultant.

Try this: Drag vectors onto the grid from the tray, then drag their tips to change magnitude and direction.

Look for: Turn on "Sum" and see how the resultant vector is the same whichever order you add the vectors in.

Simulation by PhET Interactive Simulations, University of Colorado Boulder β€” licensed CC BY-NC. View on phet.colorado.edu β†—

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